| 公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 |
| 2021 | Behavior and Cognition Processing of Educational Tabletop Coding Games | Wu, Sheng-Yi; Su, Yu-Sheng | JOURNAL OF INTERNET TECHNOLOGY | | 3 | |
| 2025/1/20 | The effect of learning computational thinking skills through educational board games on students' cognitive styles, cognitive behaviors, and learning effectiveness | Wu, Sheng-Yi; Su, Yu-Sheng | ASIA PACIFIC EDUCATION REVIEW | | | |
| 2021 | Study on enhancing AIoT computational thinking skills by plot image-based VR | Lai, Ying-Hsun; Chen, Shih-Yeh ; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng | INTERACTIVE LEARNING ENVIRONMENTS | | 30 | |
| 2021 | Visual Programming Environments and Computational Thinking Performance of Fifth- and Sixth-Grade Students | Wu, Sheng-Yi; Su, Yu-Sheng | J EDUC COMPUT RES | | 10 | |