公開日期 | 標題 | 作者 | 來源出版物 | WOS | 全文 |
2019 | Effect of Project-based Learning on Development of Students’ Creative Thinking | Shih-Yeh Chen ; Chin-Feng Lai; Ying-Hsun Lai; Yu-Sheng Su | International Journal of Electrical Engineering & Education (SCI) | | |
2013 | Establishment and Application for a Mobile Learning Communities System over Cloud Network: A Case Study of Digital Archives Resource into Outdoor Environmental Education | Chen, Shih-Yeh ; Huang, Yueh-Min | JOURNAL OF INTERNET TECHNOLOGY | | |
2012 | Establishment and Application for a Mobile Learning Communities System:A Case Study of Digital Archives Resource into Outdoor Environmental Education | Shih-Yeh Chen ; Ying-Xun Lai; Yueh-Min Huang; Cheng-Feng Kao; Chin-Feng Lai | | | |
2021 | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning | Lin, Yu-Shan; Chen, Shih-Yeh ; Tsai, Chia-Wei; Lai, Ying-Hsun | Frontiers in psychology | | |
2022 | Exploring the factors of students' intention to participate in AI software development | Chen, Shih-Yeh ; Su, Yu-Sheng ; Ku, Ya-Yuan; Lai, Chin-Feng; Hsiao, Kuo-Lun | LIBR HI TECH | 1 | |
2019 | A Hybrid Biological Data Analysis Approach for Students’ Learning Creative Characteristics Recognition | Chen, Shih-Yeh ; Lai, Chin-Feng; Chang, Chi-Cheng | IEEE Access | | |
2022 | Immersive Virtual Reality Serious Games With DL-Assisted Learning in High-Rise Fire Evacuation on Fire Safety Training and Research | Chen, Shih-Yeh ; Chien, Wei-Che | Frontiers in psychology | | |
2017 | Inference of Learning Creative Characteristics by Analysis of EEG Signals | Shih-Yeh Chen ; Chin-Feng Lai; Ren-Hung Hwang; Chu-Sing Yang; Ming-Shi Wang | | | |
2015 | Influence of Integrating Creative Thinking Teaching into Project-based Learning Courses to Engineering College Students | Chin-Feng Lai; Ren-Hung Hwang; Shih-Yeh Chen ; Hueh-Ming Huang; Ting-Ting Wu | | | |
2023 | Information undergraduate and non-information undergraduate on an artificial intelligence learning platform: an artificial intelligence assessment model using PLS-SEM analysis | Zhong, Hua-Xu; Chang, Jui-Hung; Lai, Chin-Feng; Chen, Pei-Wen; Ku, Shang-Hsuan; Chen, Shih-Yeh | Education and Information Technologies | | |
2016 | An Intelligent Concept Map for e-book via Automatic Keyword Extraction | Chin-Feng Lai; Chun-Wei Tsai; Shih-Yeh Chen ; Ren-Hung Hwang; Chu-Sing Yang | | | |
2013 | Intelligent home-appliance recognition over IoT cloud network | Shih-Yeh Chen ; Chin-Feng Lai; Yueh-Min Huang; Yu- Lin Jeng | | | |
2014 | A M-Learning Content Recommendation Service by Exploiting Mobile Social Interactions | Chao, Han-Chieh; Lai, Chin-Feng; Chen, Shih-Yeh ; Huang, Yueh-Min | IEEE Transactions on Learning Technologies | | |
2014 | A Multimedia Parallel Processing Approach on GPU Map Reduce Framework | Shih Yeh Chen ; Chin Feng Lai; Ren Hung Hwang; Han Chieh Chao; Yueh Min Huang | | | |
2017 | A Power-Scalable Three-Dimensional Streaming Playback Mechanism on Heterogeneous System Architectures | Wang, Ming-Shi; Chen, Shih-Yeh ; Wang, Yu-Jhih | IEEE Systems Journal | | |
2020 | Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes | Chen, Shih-Yeh ; Lai, Ying-Hsun; Lin, Yu-Shan | Frontiers in psychology | | |
2018 | A Resilient Power Fingerprinting Selection Mechanism of Device Load Recognition for Trusted Industrial Internet of Things | Lai, Chin-Feng; Chen, Shih-Yeh ; Hwang, Ren-Hung | IEEE Transactions on Industrial Informatics | | |
2013 | A Self-Adaptive QoE Streaming Service Integrated on Cloud Mobile Network | Chin-Feng Lai; Man Lin; Shih-Yeh Chen ; Han-Chieh Chao; Shin-Feng Lin | | | |
2011 | A Smart Appliance Management System with Current Clustering Algorithm in Home Network | Shih-Yeh Chen ; Yu-Sheng Lu; Chin-Feng Lai | Green Communications and Networking | | |
2021 | Study on enhancing AIoT computational thinking skills by plot image-based VR | Lai, Ying-Hsun; Chen, Shih-Yeh ; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng | INTERACTIVE LEARNING ENVIRONMENTS | 30 | |