http://scholars.ntou.edu.tw/handle/123456789/21394
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Su, Yu-Sheng | en_US |
dc.contributor.author | Cheng, Hung-Wei | en_US |
dc.contributor.author | Lai, Chin-Feng | en_US |
dc.date.accessioned | 2022-04-11T00:32:11Z | - |
dc.date.available | 2022-04-11T00:32:11Z | - |
dc.date.issued | 2022-02-17 | - |
dc.identifier.issn | 1664-1078 | - |
dc.identifier.uri | http://scholars.ntou.edu.tw/handle/123456789/21394 | - |
dc.description.abstract | Mathematics is an important foundation for the development of science education. In the past, when instructors taught mathematical concepts of geometry shapes, they usually used traditional textbooks and aids to conduct teaching activities, which resulted in students not being able to understand the principles completely. Nowadays, it has become a trend to integrate emerging technologies into mathematics courses and to use digital instructional aids. Emerging technologies can effectively enhance students' sensory experience while strengthening their impressions and understandings of subject concepts. In this paper, we apply virtual reality immersive technologies to develop a virtual reality immersive learning mathematics geometry system, which is used to teach mathematical geometry concepts. Teachers use the system to develop three basic mathematical geometry learning materials: Triangular pyramid volume = 1/3 prism volume, Cone volume calculation, and Triangle center of gravity derivation. In the experimental activity, the teacher uses virtual reality teaching aids to guide students to learn mathematical geometry concepts in a fun way so that they can achieve the effectiveness of immersive learning. This study explores the impact of using the virtual reality immersive learning mathematics geometry system on students' technology acceptance, learning motivations, and learning performance. The experimental result showed that using the virtual reality immersive learning mathematics geometry system can improve the learning motivation and learning performance of students. The findings indicated that the experimental group had better learning outcomes after completing the learning tasks of three geometric units. The experimental group used the virtual reality immersive learning mathematics geometry system which can lead to better learning outcomes. According to the ARCS questionnaire, students in the experimental group were confident to understand new subjects. At the same time, the mode of completing the game can effectively give students a sense of accomplishment. The use of emerging technologies in the classroom can be an attractive learning mode for students. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | FRONTIERS MEDIA SA | en_US |
dc.relation.ispartof | FRONT PSYCHOL | en_US |
dc.subject | ENVIRONMENTS | en_US |
dc.subject | EDUCATION | en_US |
dc.subject | DESIGN | en_US |
dc.title | Study of Virtual Reality Immersive Technology Enhanced Mathematics Geometry Learning | en_US |
dc.type | journal article | en_US |
dc.identifier.doi | 10.3389/fpsyg.2022.760418 | - |
dc.identifier.isi | WOS:000766872900001 | - |
dc.relation.journalvolume | 13 | en_US |
item.cerifentitytype | Publications | - |
item.openairetype | journal article | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.fulltext | no fulltext | - |
item.grantfulltext | none | - |
item.languageiso639-1 | en_US | - |
crisitem.author.dept | College of Electrical Engineering and Computer Science | - |
crisitem.author.dept | Department of Computer Science and Engineering | - |
crisitem.author.dept | National Taiwan Ocean University,NTOU | - |
crisitem.author.orcid | 0000-0002-1531-3363 | - |
crisitem.author.parentorg | National Taiwan Ocean University,NTOU | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
顯示於: | 03 GOOD HEALTH AND WELL-BEING 04 QUALITY EDUCATION 資訊工程學系 |
在 IR 系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。