http://scholars.ntou.edu.tw/handle/123456789/24416
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Lin, Yu-Shan | en_US |
dc.contributor.author | Chen, Shih-Yeh | en_US |
dc.contributor.author | Tsai, Chia-Wei | en_US |
dc.contributor.author | Lai, Ying-Hsun | en_US |
dc.date.accessioned | 2024-01-12T08:37:16Z | - |
dc.date.available | 2024-01-12T08:37:16Z | - |
dc.date.issued | 2021-02 | - |
dc.identifier.issn | 1664-1078 | - |
dc.identifier.uri | http://scholars.ntou.edu.tw/handle/123456789/24416 | - |
dc.description.abstract | Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Internet of things (IoT) and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality (AR) technology was proposed and explored the effect of CT skills. The students used AR applications to understand AIoT applications in practice, attempted the placement of different AR sensors in actual scenarios, and further generalized and designed algorithms. Based on the results of the experimental course, we explored the influence of prior knowledge and usage intention on students' CT competence training. The results show that proposed AIoT learning can increase students' learning intention and that they had a positive impact on problem solving and comprehension with AR technology, as well as application planning and design. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | FRONTIERS MEDIA SA | en_US |
dc.relation.ispartof | Frontiers in psychology | en_US |
dc.subject | artificial intelligent of thing; augmented reality; computational thinking; problem reasoning; problem solving skills | en_US |
dc.title | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning | en_US |
dc.type | journal article | en_US |
dc.identifier.doi | 10.3389/fpsyg.2021.640115 | - |
dc.identifier.pmid | 33708166 | - |
dc.identifier.isi | WOS:000626282100001 | - |
dc.relation.journalvolume | 12 | en_US |
item.cerifentitytype | Publications | - |
item.openairetype | journal article | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.fulltext | no fulltext | - |
item.grantfulltext | none | - |
item.languageiso639-1 | en_US | - |
crisitem.author.dept | College of Electrical Engineering and Computer Science | - |
crisitem.author.dept | National Taiwan Ocean University,NTOU | - |
crisitem.author.dept | College of Electrical Engineering and Computer Science | - |
crisitem.author.parentorg | National Taiwan Ocean University,NTOU | - |
crisitem.author.parentorg | National Taiwan Ocean University,NTOU | - |
顯示於: | 資訊工程學系 |
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