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  1. National Taiwan Ocean University Research Hub
  2. 電機資訊學院
  3. 資訊工程學系
請用此 Handle URI 來引用此文件: http://scholars.ntou.edu.tw/handle/123456789/26438
DC 欄位值語言
dc.contributor.authorSu, Yu-Shengen_US
dc.contributor.authorChang, Chia-Jungen_US
dc.contributor.authorLi, Jia-Hongen_US
dc.contributor.authorChen, Shih-Yehen_US
dc.date.accessioned2026-03-12T03:36:41Z-
dc.date.available2026-03-12T03:36:41Z-
dc.date.issued2025/7/1-
dc.identifier.issn1607-9264-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/26438-
dc.description.abstractWith programming development skills becoming one of the most important skills for many jobs in the workplace, there is a growing demand for STEM talent. Beginners usually learn C# programming using traditional teaching methods, resulting in poor learning outcomes. This study endeavors to probe the efficacy of integrating diverse learning aids, specifically digital game programming aids and conventional teaching aids, within the ambit of STEM education to bolster C# programming proficiency. Non-science and technology students from a university in Taiwan were the experimental subjects. The students were divided into an experimental group and a control group. Both groups learned C# programming using the STEM teaching method. The experimental group focused on digital game programming aids, while the control group focused on traditional programming aids. The results found that implementing the STEM teaching approach with digital game programming aids for learning C# programming improved student learning outcomes and perceptions. Learning C# programming through game creation enables students to visualize code execution, deepen their understanding of programming concepts, and enhance their problem-solving skills.en_US
dc.language.isoEnglishen_US
dc.publisherLIBRARY & INFORMATION CENTER, NAT DONG HWA UNIVen_US
dc.relation.ispartofJOURNAL OF INTERNET TECHNOLOGYen_US
dc.subjectSTEM educationen_US
dc.subjectC# Programmingen_US
dc.subjectLearning performanceen_US
dc.subjectLearning perceptionsen_US
dc.subjectDigital gamesen_US
dc.titleIntegrating STEM Teaching into Digital Game Aids to Explore Non-Technical Students' C# Programming Learning Outcomes and Perceptionsen_US
dc.typejournal articleen_US
dc.identifier.doi10.70003/160792642025072604002-
dc.identifier.isiWOS:001538776000002-
dc.relation.journalvolume26en_US
dc.relation.journalissue4en_US
dc.relation.pages435-442en_US
dc.identifier.eissn2079-4029-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairetypejournal article-
item.fulltextno fulltext-
item.languageiso639-1English-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptDepartment of Computer Science and Engineering-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.orcid0000-0002-1531-3363-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgCollege of Electrical Engineering and Computer Science-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
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