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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/17420
DC FieldValueLanguage
dc.contributor.authorWu, Sheng-Yien_US
dc.contributor.authorSu, Yu-Shengen_US
dc.date.accessioned2021-08-05T02:14:53Z-
dc.date.available2021-08-05T02:14:53Z-
dc.date.issued2021-01-01-
dc.identifier.issn1607-9264-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/17420-
dc.description.abstractMany countries have been actively promoting computational thinking since it was put forward, and visual programming language, robots and educational tabletop games are commonly used in its promotion. To understand the relationship between students' learning of coding principles in educational tabletop games and players' cognitive processing at key points in time, students' behavior while playing the Interstellar Explorer tabletop game was observed by a brainwave EEG (electroencephalography) instrument and video and analyzed with cognitive processing. The results showed that a continuous increase in attention and meditation reflected a low level of knowledge and understanding as well as high-level application, analysis and evaluation of cognitive processing. This study explores the relationship between the state of students playing tabletop games and their behavior during play and then derives the relationship between their behavior and cognitive processing. It is recommended that the design of tabletop games consider how the learning content matches the game mechanics and examine whether cognitive processing is present according to Bloom's taxonomy. In addition, to enhance players' cognitive ability, it is recommended that tabletop games provide the ability to use contextual content and multiple strategies.en_US
dc.language.isoEnglishen_US
dc.publisherLIBRARY & INFORMATION CENTER, NAT DONG HWA UNIVen_US
dc.relation.ispartofJOURNAL OF INTERNET TECHNOLOGYen_US
dc.subjectComputational thinkingen_US
dc.subjectCoding educationen_US
dc.subjectCognitive processingen_US
dc.subjectBrainwaveen_US
dc.subjectTabletop gameen_US
dc.titleBehavior and Cognition Processing of Educational Tabletop Coding Gamesen_US
dc.typejournal articleen_US
dc.identifier.doi10.3966/160792642021032202011-
dc.identifier.isiWOS:000635596500011-
dc.relation.journalvolume22en_US
dc.relation.journalissue2en_US
dc.relation.pages363-370en_US
item.languageiso639-1English-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.fulltextno fulltext-
item.openairetypejournal article-
item.grantfulltextnone-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptDepartment of Computer Science and Engineering-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.orcid0000-0002-1531-3363-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgCollege of Electrical Engineering and Computer Science-
Appears in Collections:資訊工程學系
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