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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/18037
Title: A Mathematical Solution for The Perspective Three-Point Problem
Authors: Jih-Gau Juang 
Issue Date: Jan-2001
Journal Volume: 16
Journal Issue: 2
Start page/Pages: 83-89
Source: International Journal of Robotics and Automation
Abstract: 
In this paper different mathematical solutions and a new approach to the 3-D perspective projection problem in computer vision are presented. The Bairstow method and the direct solution method, which can solve the roots of a fourth-order polynomial equation, are used to evaluate the perspective three-point problem. When the known triangle size increases, the error will also increase. To avoid this numerical error, the round-off error generated from the computation process needs to be reduced. Most of the round-off errors come from the Law of Cosines, which is used to obtain the perspective projection points' polynomial equation. A different formulation of the existing method is developed to solve this problem directly without using the trigonometric function. The evaluation results and advantages are explored.
URI: http://scholars.ntou.edu.tw/handle/123456789/18037
ISBN: 0826-8185
Appears in Collections:通訊與導航工程學系

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