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  1. National Taiwan Ocean University Research Hub
  2. 電機資訊學院
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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/24422
DC FieldValueLanguage
dc.contributor.authorLin, Pei-Hsuanen_US
dc.contributor.authorChen, Shih-Yehen_US
dc.date.accessioned2024-01-12T08:50:43Z-
dc.date.available2024-01-12T08:50:43Z-
dc.date.issued2020-
dc.identifier.issn2169-3536-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/24422-
dc.description.abstractProgramming is considered a skill to arouse and inspire learner's potential. Learning to program is a complex process that requires students to write grammar and instructions. The structure of a programming language does not cause impose problems to students, the real obstacle is how to apply these learned grammars and present them in a complete and correct program code for problem solving. In this study, a deep learning recommendation system was developed, which includes augmented reality (AR) technology, and learning theory, and is provided for study by students in non-major and also from different learning backgrounds. Those students divided into two groups, the students participating in the experimental group were using the AR system with deep learning recommendation and the students participating in the control group were using the AR system without deep learning recommendation. The results show that students in experimental group perform better than the control group with regards to learning achievement. On the other hand, in the part of computational thinking ability, students using a deep learning recommendation based AR system is significantly better than those using non-deep learning recommendation based AR system. Among the various dimensions of computational thinking, creativity, logical computing, critical thinking, and problem-solving skills are significantly different among the two groups of students. The students in experimental group perform better than the control group with regards to the dimensions of computational thinking, creativity, logical computing, critical thinking, and problem-solving skills.en_US
dc.language.isoen_USen_US
dc.publisherIEEEen_US
dc.relation.ispartofIEEE Accessen_US
dc.titleDesign and Evaluation of a Deep Learning Recommendation Based Augmented Reality System for Teaching Programming and Computational Thinkingen_US
dc.typejournal articleen_US
dc.identifier.doi10.1109/ACCESS.2020.2977679-
dc.relation.journalvolume8en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.languageiso639-1en_US-
item.fulltextno fulltext-
item.grantfulltextnone-
item.openairetypejournal article-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
Appears in Collections:資訊工程學系
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