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  1. National Taiwan Ocean University Research Hub
  2. 電機資訊學院
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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/25192
DC FieldValueLanguage
dc.contributor.authorLin, Pei-Hsuanen_US
dc.contributor.authorChen, Shih-Yehen_US
dc.contributor.authorLai, Ying-Hsunen_US
dc.contributor.authorWu, Hsin-Teen_US
dc.date.accessioned2024-11-01T06:26:02Z-
dc.date.available2024-11-01T06:26:02Z-
dc.date.issued2024/1/1-
dc.identifier.issn1546-2234-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/25192-
dc.description.abstractThis research delves into the integration of the CDIO framework and gamified learning into a web crawling system, aiming to elevate the innovation and practical skills of corporate trainees. The study examines the effects on learning achievement, immersion, and behavioral intentions among corporate trainees. Results indicate that those utilizing the gamified web crawling learning system exhibit enhanced learning achievement. HMSAM analysis unveils notable standardized path coefficients, wherein perceived ease of use positively influences perceived usefulness, curiosity, joy, and control. Perceived usefulness and joy significantly impact behavioral intention to use, prompting corporate trainees to express a continued willingness to use the system. These findings deepen our comprehension of CDIO and gamified learning applications in corporate education and training, emphasizing the importance of aligning educational tools with the interests and preferences of corporate trainees.en_US
dc.language.isoEnglishen_US
dc.publisherIGI GLOBALen_US
dc.relation.ispartofJOURNAL OF ORGANIZATIONAL AND END USER COMPUTINGen_US
dc.subjectBehavioral intentionen_US
dc.subjectData Analyticsen_US
dc.subjectEnd User Computingen_US
dc.subjectHedonic-Motivation System Adoption Modelen_US
dc.subjectHuman Machine Interfaceen_US
dc.subjectInternal Enterprise Systemen_US
dc.subjectUser Interfaceen_US
dc.subjectVirtual Desktop Infrastructureen_US
dc.titleDesign a Data Analytics Training System to Explore Behavioral Intention and Immersion for Internal Enterprise Educationen_US
dc.typejournal articleen_US
dc.identifier.doi10.4018/JOEUC.337796-
dc.identifier.isiWOS:001185409200008-
dc.relation.journalvolume36en_US
dc.relation.journalissue1en_US
dc.identifier.eissn1546-5012-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.languageiso639-1English-
item.fulltextno fulltext-
item.grantfulltextnone-
item.openairetypejournal article-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
Appears in Collections:資訊工程學系
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