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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/25267
DC FieldValueLanguage
dc.contributor.authorLai, Ying-Hsunen_US
dc.contributor.authorLin, Yu-Shanen_US
dc.contributor.authorChang, Yao-Chungen_US
dc.contributor.authorChen, Shih-Yehen_US
dc.date.accessioned2024-11-01T06:26:24Z-
dc.date.available2024-11-01T06:26:24Z-
dc.date.issued2024/4/9-
dc.identifier.issn0737-8831-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/25267-
dc.description.abstractPurposeEducation for sustainable development (ESD) is a developing educational concept that aims to achieve economic, social and environmental sustainability through education. Cultural sustainability education aims to cultivate awareness and protection of cultural assets, promote sustainable development and foster environmental responsibility. This study establishes a cyber-physical metaverse of cultural sustainability learning to cultivate students' motivation, multicultural identity, critical thinking and sustainability thinking.Design/methodology/approachIn this study, virtual reality (VR) and 3D printing technologies were utilized to create a cyber-physical metaverse learning environment. This learning environment is designed to allow elementary school children to learn about indigenous cultures and the architecture of slate houses, as well as socio-architectural issues. Learners will be able to experience first-hand the plight of the indigenous tribal areas and the exploration of related cultural knowledge.FindingsThe study collected pre- and post-test data through questionnaires, using covariates to analyze learners' perceptions of learning. The results of this study showed that cyber-physical metaverse learning environment had a significant impact on learning motivation, multicultural identity and sustainability thinking for culturally sustainable education. However, this study's impact on critical thinking skills in students remains to be confirmed.Research limitations/implicationsThis is a quasi-experimental study of a single country's elementary school children in the indigenous area, so its findings cannot be extrapolated to other areas or to learners of different ages.Originality/valueThis study introduces a framework for incorporating both virtual and real cultures to promote sustainable learning. The cyber-physical metaverse learning is used to supplement teaching activities to enhance learners' motivation in learning multicultural knowledge. Students were able to recognize and protect cultural assets, as well as emphasize the importance of sustainable development.en_US
dc.language.isoEnglishen_US
dc.publisherEMERALD GROUP PUBLISHING LTDen_US
dc.relation.ispartofLIBRARY HI TECHen_US
dc.subjectCultural sustainable educationen_US
dc.subjectEducation for sustainable developmenten_US
dc.subjectMetaverse learningen_US
dc.subjectCyber-physical learningen_US
dc.subjectVirtual realityen_US
dc.titleCyber-physical metaverse learning in cultural sustainable educationen_US
dc.typejournal articleen_US
dc.identifier.doi10.1108/LHT-12-2023-0585-
dc.identifier.isiWOS:001197462400001-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.languageiso639-1English-
item.fulltextno fulltext-
item.grantfulltextnone-
item.openairetypejournal article-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
Appears in Collections:資訊工程學系
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