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  1. National Taiwan Ocean University Research Hub
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請用此 Handle URI 來引用此文件: http://scholars.ntou.edu.tw/handle/123456789/25661
DC 欄位值語言
dc.contributor.authorWu, Sheng-Yien_US
dc.contributor.authorSu, Yu-Shengen_US
dc.date.accessioned2025-06-03T07:16:26Z-
dc.date.available2025-06-03T07:16:26Z-
dc.date.issued2025/1/20-
dc.identifier.issn1598-1037-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/25661-
dc.description.abstractEducation on computational thinking skills has been a focus in many countries. Previous studies have investigated educational board games based on computational thinking skills. However, there is a lack of research on the cognitive behaviors and cognitive styles promoted by these educational board games. Therefore, in this study, educational board games are adopted as a tool to explore the learning effectiveness and behavioral patterns of students with different cognitive styles. A total of 74 students participated in this study, and the educational board game used was a set of coding poker cards. The results showed that educational board games contribute to students' computational thinking skills, especially regarding operators. For students with different cognitive styles, holist-style students experience greater learning effectiveness when using educational board games than serialist-style students. In addition, it is found that students need to analyze the choices and arrangements of cards while playing educational board games, which improves their thinking in terms of problem solving. Furthermore, through cognitive behaviors, students can use the concepts of computational thinking skills and then achieve the learning goals of computational thinking skills. Finally, suggestions for teaching and future research are proposed based on the results of this study.en_US
dc.language.isoEnglishen_US
dc.publisherSPRINGERen_US
dc.relation.ispartofASIA PACIFIC EDUCATION REVIEWen_US
dc.subjectComputational thinkingen_US
dc.subjectBloom's taxonomyen_US
dc.subjectLag sequential analysisen_US
dc.subjectEducational board gamesen_US
dc.titleThe effect of learning computational thinking skills through educational board games on students' cognitive styles, cognitive behaviors, and learning effectivenessen_US
dc.typejournal articleen_US
dc.identifier.doi10.1007/s12564-024-10031-0-
dc.identifier.isiWOS:001400801600001-
dc.identifier.eissn1876-407X-
item.fulltextno fulltext-
item.openairetypejournal article-
item.cerifentitytypePublications-
item.languageiso639-1English-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
crisitem.author.deptCollege of Electrical Engineering and Computer Science-
crisitem.author.deptDepartment of Computer Science and Engineering-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.orcid0000-0002-1531-3363-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgCollege of Electrical Engineering and Computer Science-
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