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請用此 Handle URI 來引用此文件: http://scholars.ntou.edu.tw/handle/123456789/17218
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dc.contributor.authorChen, Hao-Jan Howarden_US
dc.contributor.authorHsu, Hsiao-Lingen_US
dc.contributor.authorChen, Zhi-Hongen_US
dc.date.accessioned2021-06-10T01:07:40Z-
dc.date.available2021-06-10T01:07:40Z-
dc.date.issued2020-12-25-
dc.identifier.issn1049-4820-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/17218-
dc.description.abstractVocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many games often include difficult vocabulary items and fleeting subtitles. Researchers have suggested that games can be modified to provide a more supportive environment. The purpose of the present study aimed to examine the effect of an adventure game and the game plus L1 keyword glosses on second vocabulary acquisition. Two classes were recruited and took a pre-test, post-test, and two-week delayed post-test and filled out a survey. The results indicated that the control group (i.e. game only) has significantly improved, suggesting that the gaming context alone can assist the incidental vocabulary learning. The experimental group (i.e. game with L1 glosses in the subtitles) significantly performed better in the post-test and delayed post-test. The findings indicated that L1 glosses helped to enhance noticing and to learn new words. It was clear that adventure games have great potentials for vocabulary learning, and additional lexical supports in gaming can further enhance vocabulary learning.en_US
dc.language.isoEnglishen_US
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTDen_US
dc.relation.ispartofINTERACTIVE LEARNING ENVIRONMENTSen_US
dc.subjectDigital game-based learningen_US
dc.subjectL1 glossesen_US
dc.subjectvocabulary learningen_US
dc.subjectadventure gamesen_US
dc.subjectlearners&#8217en_US
dc.subjectperceptionen_US
dc.titleA study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learningen_US
dc.typejournal articleen_US
dc.identifier.doi10.1080/10494820.2020.186-
dc.identifier.isiWOS:000603798800001-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.fulltextno fulltext-
item.languageiso639-1English-
item.openairetypejournal article-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Humanities and Social Sciences-
crisitem.author.deptInstitute of Applied English-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgCollege of Humanities and Social Sciences-
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