Skip navigation
  • 中文
  • English

DSpace CRIS

  • DSpace logo
  • Home
  • Research Outputs
  • Researchers
  • Organizations
  • Projects
  • Explore by
    • Research Outputs
    • Researchers
    • Organizations
    • Projects
  • Communities & Collections
  • SDGs
  • Sign in
  • 中文
  • English
  1. National Taiwan Ocean University Research Hub
  2. 人文社會科學院
  3. 應用經濟研究所
Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/17218
Title: A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning
Authors: Chen, Hao-Jan Howard
Hsu, Hsiao-Ling 
Chen, Zhi-Hong
Keywords: Digital game-based learning;L1 glosses;vocabulary learning;adventure games;learners’perception
Issue Date: 25-Dec-2020
Publisher: ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
Source: INTERACTIVE LEARNING ENVIRONMENTS
Abstract: 
Vocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many games often include difficult vocabulary items and fleeting subtitles. Researchers have suggested that games can be modified to provide a more supportive environment. The purpose of the present study aimed to examine the effect of an adventure game and the game plus L1 keyword glosses on second vocabulary acquisition. Two classes were recruited and took a pre-test, post-test, and two-week delayed post-test and filled out a survey. The results indicated that the control group (i.e. game only) has significantly improved, suggesting that the gaming context alone can assist the incidental vocabulary learning. The experimental group (i.e. game with L1 glosses in the subtitles) significantly performed better in the post-test and delayed post-test. The findings indicated that L1 glosses helped to enhance noticing and to learn new words. It was clear that adventure games have great potentials for vocabulary learning, and additional lexical supports in gaming can further enhance vocabulary learning.
URI: http://scholars.ntou.edu.tw/handle/123456789/17218
ISSN: 1049-4820
DOI: 10.1080/10494820.2020.186
Appears in Collections:應用經濟研究所

Show full item record

WEB OF SCIENCETM
Citations

1
Last Week
0
Last month
0
checked on Jun 27, 2023

Page view(s)

152
Last Week
0
Last month
0
checked on Jun 30, 2025

Google ScholarTM

Check

Altmetric

Altmetric

Related Items in TAIR


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Explore by
  • Communities & Collections
  • Research Outputs
  • Researchers
  • Organizations
  • Projects
Build with DSpace-CRIS - Extension maintained and optimized by Logo 4SCIENCE Feedback