http://scholars.ntou.edu.tw/handle/123456789/17219
標題: | Investigating the Impact of Integrating Vocabulary Exercises Into an Adventure Video Game on Second Vocabulary Learning | 作者: | Chen, Hao-Jan Howard Hsu, Hsiao-Ling Chen, Zhi-Hong Todd, Andrew G. |
關鍵字: | LANGUAGE;ACQUISITION;ENGLISH;TASK;COMPREHENSION;2ND-LANGUAGE;INSTRUCTION;SIMULATION;CONSTRUCT;LEARNERS | 公開日期: | 四月-2021 | 出版社: | SAGE PUBLICATIONS INC | 卷: | 59 | 期: | 2 | 起(迄)頁: | 318-341 | 來源出版物: | J EDUC COMPUT RES | 摘要: | Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning. |
URI: | http://scholars.ntou.edu.tw/handle/123456789/17219 | ISSN: | 0735-6331 | DOI: | 10.1177/0735633120963750 |
顯示於: | 04 QUALITY EDUCATION 應用經濟研究所 |
在 IR 系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。