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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/17219
DC FieldValueLanguage
dc.contributor.authorChen, Hao-Jan Howarden_US
dc.contributor.authorHsu, Hsiao-Lingen_US
dc.contributor.authorChen, Zhi-Hongen_US
dc.contributor.authorTodd, Andrew G.en_US
dc.date.accessioned2021-06-10T01:07:41Z-
dc.date.available2021-06-10T01:07:41Z-
dc.date.issued2021-04-
dc.identifier.issn0735-6331-
dc.identifier.urihttp://scholars.ntou.edu.tw/handle/123456789/17219-
dc.description.abstractMany studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning.en_US
dc.language.isoen_USen_US
dc.publisherSAGE PUBLICATIONS INCen_US
dc.relation.ispartofJ EDUC COMPUT RESen_US
dc.subjectLANGUAGEen_US
dc.subjectACQUISITIONen_US
dc.subjectENGLISHen_US
dc.subjectTASKen_US
dc.subjectCOMPREHENSIONen_US
dc.subject2ND-LANGUAGEen_US
dc.subjectINSTRUCTIONen_US
dc.subjectSIMULATIONen_US
dc.subjectCONSTRUCTen_US
dc.subjectLEARNERSen_US
dc.titleInvestigating the Impact of Integrating Vocabulary Exercises Into an Adventure Video Game on Second Vocabulary Learningen_US
dc.typejournal articleen_US
dc.identifier.doi10.1177/0735633120963750-
dc.identifier.isiWOS:000578568800001-
dc.relation.journalvolume59en_US
dc.relation.journalissue2en_US
dc.relation.pages318-341en_US
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.fulltextno fulltext-
item.languageiso639-1en_US-
item.openairetypejournal article-
crisitem.author.deptNational Taiwan Ocean University,NTOU-
crisitem.author.deptCollege of Humanities and Social Sciences-
crisitem.author.deptInstitute of Applied English-
crisitem.author.parentorgNational Taiwan Ocean University,NTOU-
crisitem.author.parentorgCollege of Humanities and Social Sciences-
Appears in Collections:04 QUALITY EDUCATION
應用經濟研究所
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