Skip navigation
  • 中文
  • English

DSpace CRIS

  • DSpace logo
  • Home
  • Research Outputs
  • Researchers
  • Organizations
  • Projects
  • Explore by
    • Research Outputs
    • Researchers
    • Organizations
    • Projects
  • Communities & Collections
  • SDGs
  • Sign in
  • 中文
  • English
  1. National Taiwan Ocean University Research Hub
  2. 人文社會科學院
  3. 應用經濟研究所
Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/17219
Title: Investigating the Impact of Integrating Vocabulary Exercises Into an Adventure Video Game on Second Vocabulary Learning
Authors: Chen, Hao-Jan Howard
Hsu, Hsiao-Ling 
Chen, Zhi-Hong
Todd, Andrew G.
Keywords: LANGUAGE;ACQUISITION;ENGLISH;TASK;COMPREHENSION;2ND-LANGUAGE;INSTRUCTION;SIMULATION;CONSTRUCT;LEARNERS
Issue Date: Apr-2021
Publisher: SAGE PUBLICATIONS INC
Journal Volume: 59
Journal Issue: 2
Start page/Pages: 318-341
Source: J EDUC COMPUT RES
Abstract: 
Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning.
URI: http://scholars.ntou.edu.tw/handle/123456789/17219
ISSN: 0735-6331
DOI: 10.1177/0735633120963750
Appears in Collections:04 QUALITY EDUCATION
應用經濟研究所

Show full item record

WEB OF SCIENCETM
Citations

6
Last Week
0
Last month
0
checked on Jun 27, 2023

Page view(s)

353
Last Week
0
Last month
0
checked on Jun 30, 2025

Google ScholarTM

Check

Altmetric

Altmetric

Related Items in TAIR


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Explore by
  • Communities & Collections
  • Research Outputs
  • Researchers
  • Organizations
  • Projects
Build with DSpace-CRIS - Extension maintained and optimized by Logo 4SCIENCE Feedback