http://scholars.ntou.edu.tw/handle/123456789/24187
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 蘇育生 | en_US |
dc.date.accessioned | 2023-10-06T06:08:56Z | - |
dc.date.available | 2023-10-06T06:08:56Z | - |
dc.date.issued | 2022-08 | - |
dc.identifier.uri | http://scholars.ntou.edu.tw/handle/123456789/24187 | - |
dc.description.abstract | 為了因應新型冠狀肺炎疫情之防疫需求,本計畫運用線上直播與社群網路服務結合成混合式學習環境,使課程老師和學生能夠存取各種線上學習資源,從而避免了程式設計實習課程教學活動的中斷。Google Meet與LINE提供了創新的線上直播與社群網路服務輔助程式設計實習課程教學活動。Google Meet提供了線上直播功能,學生可以在觀看時發送文字,促使師生之間的即時互動;而LINE的社群網路服務允許師生進行線上與線下社群討論,學生能運用LINE的優勢與老師或同學分享和討論程式實習任務議題。因此,本計畫研究使用混合式學習環境在程式設計實習課程中對學生學習感受與學習成效的影響,我們使用數據分析與問卷調查。在學習感受方面,我們發現混合式學習環境可以引起部分學生的學習興趣,並在學習過程中提升學生的自信心。在學習成效方面,我們發現混合式學習環境能夠有效提升學生的學習成效。除此之外,我們也發現線上與線下的混合式學習環境對於學生而言將會是兩種不同的管道可以選擇與使用,可以減輕學生於問題發生時的心理負擔,也能夠更好的照顧到全體學生。 To meet the needs of COVID-19 epidemic prevention, this project used live streaming and social networking services to create a blended learning environment. Teachers and students were able to access a variety of online learning resources without interrupting the teaching activities of the Introduction to Programming Lab course. Google Meet and LINE provide innovative live streaming and social networking services to complement the Introduction to Programming Lab classroom activities. Google Meet provides a live streaming feature where students can send text while watching, facilitating real-time interaction between teachers and students. LINE's social networking service allows teachers and students to engage in online and offline community discussions, and students can take advantage of LINE to share and discuss programming assignments with their teachers or classmates. Therefore, this project investigates the impact of using a blended learning environment on students' learning perceptions and learning outcomes in the Introduction to Programming Lab course. We used data analysis and questionnaires. In terms of learning perceptions, we found that the blended learning environment could stimulate some students' interest in learning and increase their confidence in the learning process. In terms of learning outcomes, we found that the blended learning environment was effective in improving students' learning effectiveness. In addition, we also found that the blended learning environment of online and offline will be two different channels for students to choose and use, which can reduce the psychological burden of students when problems occur, and can also take better care of all students. | en_US |
dc.publisher | 教育部 | en_US |
dc.title | 線上直播與社群網路服務融入混成學習程式設計實習課程探討學生的使用資訊科技教具感受與學習成效 | en_US |
item.grantfulltext | none | - |
item.fulltext | no fulltext | - |
crisitem.author.dept | College of Electrical Engineering and Computer Science | - |
crisitem.author.dept | Department of Computer Science and Engineering | - |
crisitem.author.dept | National Taiwan Ocean University,NTOU | - |
crisitem.author.orcid | 0000-0002-1531-3363 | - |
crisitem.author.parentorg | National Taiwan Ocean University,NTOU | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
顯示於: | 工程 |
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