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  1. National Taiwan Ocean University Research Hub

Popular Marine Science Promotion Plan of Game-Based Learning Materials Design

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Details

Project title
Popular Marine Science Promotion Plan of Game-Based Learning Materials Design
Code/計畫編號
MOST105-2515-S019-002
Translated Name/計畫中文名
科普活動:大眾海洋科普遊戲式學習與推廣
 
Project Coordinator/計畫主持人
Cheng-Chieh Chang
Funding Organization/主管機關
National Science and Technology Council
 
Co-Investigator(s)/共同執行人
葉庭光
邱瑞焜
 
Department/Unit
Teacher Education Center
Website
https://www.grb.gov.tw/search/planDetail?id=11879270
Year
2016
 
Start date/計畫起
01-08-2016
Expected Completion/計畫迄
31-07-2017
 
Bugetid/研究經費
960千元
 
ResearchField/研究領域
科學教育
 

Description

Abstract
"教育部於2011年全面推動海洋教育,海洋教育成為各級學校融入課程的方向。在推動海 洋教育的過程中,各級教師的海洋知識與素養實為推動之主力,但海洋教育在現階段課 程與教材相當缺乏,相關內容在教科書中所佔的比例不超過5%,對實際推動海洋教育的 教師而言是一大挑戰。基於此,本計畫擬設計一套線上海洋科普遊戲,適合年齡層都可 進行遊戲式學習,配合教師在教育現場推動海洋教育。先前文獻指出遊戲式軟體能引起 學習者的興趣與學習成效。我們認為海洋科普遊戲軟體可以做為一個良好的科普推廣工 具。在這個計畫中,我們將評估發展出海洋科學遊戲對學習者的影響,包括知識層面與 興趣、以及讀者對海洋科學的態度等。我們期望透過本計畫的推動,能推廣科普,提升 大眾科學素養。以達到我國海洋教育的親海、愛海、知海三個情境,培養國民生活與海 洋連結的素養,喚起國人的海洋意識與情感。""By including marine education as a major topic in the 2011 curriculum syllabus published by the Ministry of Education, marine education has become increasingly integrated into educational curricula at every level. In the process of promoting marine education, the marine knowledge and comprehension of teachers at each level is the primary force behind the popularization of marine education. However, suitable marine education curricula and teaching materials are lacking: the ratio of relevant content in textbooks does not exceed 5%. Therefore, the insufficient amount of relevant content presents a significant challenge for teachers in promoting marine education. Maine science game-based software is popular and usually deal with very wide variety of subjects such as: marine science, history, and culture, etc. Previous studies revealed that game-based learning were a power instrument for improving learners’ interest and learning performance. In the proposed project, we aim to create one online marine science game. We also try to systemic evaluate the effectiveness of game-based learning science literacy, such as marine science knowledge, attitude toward marine science, and etc. We expect that executing the proposed project will promote public understanding of marine science. This project will facilitate the development of knowledge about, love of, and intimacy with the sea in marine education, thus cultivating connections between the lives of citizens and the ocean and arousing consciousness and emotions regarding the ocean."
 
Keyword(s)
海洋科學
遊戲式學習
海洋教育
Marine Science
Game-based Learning
Marine Education
 
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