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Please use this identifier to cite or link to this item: http://scholars.ntou.edu.tw/handle/123456789/15099
Title: THE IMPACTS OF A MARINE SCIENCE BOARD GAME ON MOTIVATION, INTEREST, AND ACHIEVEMENT IN MARINE SCIENCE LEARNING
Authors: Lin, Yen-Ling
Huang, Shu Wen
Chang, Cheng-Chieh 
Keywords: HIGH-SCHOOL;STUDENTS;EDUCATION
Issue Date: Sep-2019
Publisher: SCI METHODICAL CTR-SCI EDUCOLOGICA
Journal Volume: 18
Journal Issue: 6
Start page/Pages: 907-923
Source: J BALT SCI EDUC
Abstract: 
This research sought to explore how teaching utilizing a marine sciencerelated board game affected students' motivation, interest, and achievement in marine science learning at the high school level. The research utilized an experimental design with pre-test and post-test measurements and a classroom setting, and included an experimental group containing 25 students and a control group containing 26 students. The experiment was carried out over the course of 12 lessons, with various questionnaires, including a marine science learning motivation (MSLM) inventory, a marine science learning interest (MSLI) inventory, and a marine science learning achievement (MSLA) inventory, being used as the measurement instruments. The research analysed the students' scores on these inventories using one-way analysis of ANCOVA. The main results of this research were as follows: 1) with regard to the MSLM inventory, the 'relevance; confidence; and 'total score' were significantly different between the two groups; 2) with regard to the MSLI inventory, the cognitions regarding marine science' were significantly different between the two groups; and 3) with regard to the MSLA, all of the dimensions including 'memory', 'understanding', 'high-level thinking', and 'total score' were significantly different between the two groups.
URI: http://scholars.ntou.edu.tw/handle/123456789/15099
ISSN: 1648-3898
DOI: 10.33225/jbse/19.18.907
Appears in Collections:04 QUALITY EDUCATION
14 LIFE BELOW WATER
師資培育中心

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